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[Home](./index.md) &gt; [server](./server.md) &gt; [EntityManager](./server.entitymanager.md) &gt; [getPlayerEntitiesByPlayer](./server.entitymanager.getplayerentitiesbyplayer.md)

## EntityManager.getPlayerEntitiesByPlayer() method

Gets all spawned entities in the world assigned to the provided player.

**Signature:**

```typescript
getPlayerEntitiesByPlayer(player: Player): PlayerEntity[];
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

player


</td><td>

[Player](./server.player.md)


</td><td>

The player to get the entities for.


</td></tr>
</tbody></table>
**Returns:**

[PlayerEntity](./server.playerentity.md)<!-- -->\[\]

All spawned entities in the world assigned to the player.

