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[Home](./index.md) &gt; [server](./server.md) &gt; [LightEventPayloads](./server.lighteventpayloads.md)

## LightEventPayloads interface

Event payloads for Light emitted events.

**Signature:**

```typescript
export interface LightEventPayloads 
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

["LIGHT.DESPAWN"](./server.lighteventpayloads._light.despawn_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; }


</td><td>

Emitted when a light is despawned.


</td></tr>
<tr><td>

["LIGHT.SET\_ANGLE"](./server.lighteventpayloads._light.set_angle_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; angle: number; }


</td><td>

Emitted when the angle of the spotlight is set.


</td></tr>
<tr><td>

["LIGHT.SET\_ATTACHED\_TO\_ENTITY"](./server.lighteventpayloads._light.set_attached_to_entity_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; }


</td><td>

Emitted when the light is attached to an entity.


</td></tr>
<tr><td>

["LIGHT.SET\_COLOR"](./server.lighteventpayloads._light.set_color_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; color: [RgbColor](./server.rgbcolor.md)<!-- -->; }


</td><td>

Emitted when the color of the light is set.


</td></tr>
<tr><td>

["LIGHT.SET\_DISTANCE"](./server.lighteventpayloads._light.set_distance_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; distance: number; }


</td><td>

Emitted when the maximum distance the light will illuminate is set.


</td></tr>
<tr><td>

["LIGHT.SET\_INTENSITY"](./server.lighteventpayloads._light.set_intensity_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; intensity: number; }


</td><td>

Emitted when the intensity of the light is set.


</td></tr>
<tr><td>

["LIGHT.SET\_OFFSET"](./server.lighteventpayloads._light.set_offset_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; offset: [Vector3Like](./server.vector3like.md)<!-- -->; }


</td><td>

Emitted when the offset of the light is set.


</td></tr>
<tr><td>

["LIGHT.SET\_PENUMBRA"](./server.lighteventpayloads._light.set_penumbra_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; penumbra: number; }


</td><td>

Emitted when the penumbra of the spotlight is set.


</td></tr>
<tr><td>

["LIGHT.SET\_POSITION"](./server.lighteventpayloads._light.set_position_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; }


</td><td>

Emitted when the position of the light is set.


</td></tr>
<tr><td>

["LIGHT.SET\_TRACKED\_ENTITY"](./server.lighteventpayloads._light.set_tracked_entity_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; }


</td><td>

Emitted when the tracked entity of the spotlight is set.


</td></tr>
<tr><td>

["LIGHT.SET\_TRACKED\_POSITION"](./server.lighteventpayloads._light.set_tracked_position_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; }


</td><td>

Emitted when the tracked position of the spotlight is set.


</td></tr>
<tr><td>

["LIGHT.SPAWN"](./server.lighteventpayloads._light.spawn_.md)


</td><td>


</td><td>

{ light: [Light](./server.light.md)<!-- -->; }


</td><td>

Emitted when a light is spawned.


</td></tr>
</tbody></table>
