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[Home](./index.md) &gt; [server](./server.md) &gt; [LightManager](./server.lightmanager.md)

## LightManager class

Manages Light instances in a world.

**Signature:**

```typescript
export default class LightManager 
```

## Remarks

The LightManager is created internally as a singleton for each [World](./server.world.md) instance in a game server. It allows retrieval of all loaded Light instances, entity attached Light instances, and more.

The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `LightManager` class.

## Properties

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Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


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[world](./server.lightmanager.world.md)


</td><td>

`readonly`


</td><td>

[World](./server.world.md)


</td><td>

The world the LightManager is for.


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## Methods

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Method


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Modifiers


</th><th>

Description


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[getAllEntityAttachedLights(entity)](./server.lightmanager.getallentityattachedlights.md)


</td><td>


</td><td>

Retrieves all spawned Light instances attached to a specific entity.


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[getAllLights()](./server.lightmanager.getalllights.md)


</td><td>


</td><td>

Retrieves all spawned Light instances for the world.


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</tbody></table>
