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[Home](./index.md) &gt; [server](./server.md) &gt; [LightOptions](./server.lightoptions.md)

## LightOptions interface

Options for creating a Light instance.

**Signature:**

```typescript
export interface LightOptions 
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[angle?](./server.lightoptions.angle.md)


</td><td>


</td><td>

number


</td><td>

_(Optional)_ If type is spotlight, the angle of the spotlight.


</td></tr>
<tr><td>

[attachedToEntity?](./server.lightoptions.attachedtoentity.md)


</td><td>


</td><td>

[Entity](./server.entity.md)


</td><td>

_(Optional)_ If set, the light will be attached to this entity.


</td></tr>
<tr><td>

[color?](./server.lightoptions.color.md)


</td><td>


</td><td>

[RgbColor](./server.rgbcolor.md)


</td><td>

_(Optional)_ The color of the light. Defaults to white.


</td></tr>
<tr><td>

[distance?](./server.lightoptions.distance.md)


</td><td>


</td><td>

number


</td><td>

_(Optional)_ The maximum distance the light will illuminate. 0 does not limit distance. Defaults to 0.


</td></tr>
<tr><td>

[intensity?](./server.lightoptions.intensity.md)


</td><td>


</td><td>

number


</td><td>

_(Optional)_ The intensity of the light in candela (cd). Defaults to 1


</td></tr>
<tr><td>

[offset?](./server.lightoptions.offset.md)


</td><td>


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

_(Optional)_ The offset of the light from the attached entity or position.


</td></tr>
<tr><td>

[penumbra?](./server.lightoptions.penumbra.md)


</td><td>


</td><td>

number


</td><td>

_(Optional)_ If type is spotlight, the penumbra of the spotlight. Defaults to 0


</td></tr>
<tr><td>

[position?](./server.lightoptions.position.md)


</td><td>


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

_(Optional)_ If set, the light will be attached at this position.


</td></tr>
<tr><td>

[trackedEntity?](./server.lightoptions.trackedentity.md)


</td><td>


</td><td>

[Entity](./server.entity.md)


</td><td>

_(Optional)_ If type is spotlight, the entity the spotlight will constantly point at.


</td></tr>
<tr><td>

[trackedPosition?](./server.lightoptions.trackedposition.md)


</td><td>


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

_(Optional)_ If type is spotlight, the position the spotlight will constantly point at.


</td></tr>
<tr><td>

[type?](./server.lightoptions.type.md)


</td><td>


</td><td>

[LightType](./server.lighttype.md)


</td><td>

_(Optional)_ The type of light. Defaults to point light.


</td></tr>
</tbody></table>
