<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [server](./server.md) &gt; [PersistenceManager](./server.persistencemanager.md) &gt; [setGlobalData](./server.persistencemanager.setglobaldata.md)

## PersistenceManager.setGlobalData() method

Set global data in the data persistence service. This data is available and shared by all lobbies of your game.

**Signature:**

```typescript
setGlobalData(key: string, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

key


</td><td>

string


</td><td>

The key to set the data to.


</td></tr>
<tr><td>

data


</td><td>

Record&lt;string, unknown&gt;


</td><td>

The data to set.


</td></tr>
</tbody></table>
**Returns:**

Promise&lt;Record&lt;string, unknown&gt; \| void&gt;

