<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [setPersistedData](./server.player.setpersisteddata.md)

## Player.setPersistedData() method

Set the persisted data for the player. This data can later be retrieved using [Player.getPersistedData()](./server.player.getpersisteddata.md)<!-- -->, even if a player disconnects and rejoin a game in the future, or joins a different HYTOPIA managed lobby of your game.

**Signature:**

```typescript
setPersistedData(data: Record<string, unknown>): Promise<Record<string, unknown> | void>;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

data


</td><td>

Record&lt;string, unknown&gt;


</td><td>

The data to set.


</td></tr>
</tbody></table>
**Returns:**

Promise&lt;Record&lt;string, unknown&gt; \| void&gt;

The persisted data for the player.

## Remarks

This method is asynchronous and returns a promise that resolves to the player data.

