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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [lookAtEntity](./server.playercamera.lookatentity.md)

## PlayerCamera.lookAtEntity() method

Makes the camera look at an entity. If the camera was previously tracking an entity or position, it will stop tracking.

**Signature:**

```typescript
lookAtEntity(entity: Entity): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

entity


</td><td>

[Entity](./server.entity.md)


</td><td>

The entity to look at.


</td></tr>
</tbody></table>
**Returns:**

void

