<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md)

## PlayerCamera class

The camera for a Player.

**Signature:**

```typescript
export default class PlayerCamera extends EventRouter implements protocol.Serializable 
```
**Extends:** [EventRouter](./server.eventrouter.md)

**Implements:** protocol.Serializable

## Remarks

The camera is used to render the player's view of the world. The player's camera exposes functionality to control the camera of a player. All player objects have a camera, accessible via [Player.camera](./server.player.camera.md)<!-- -->.

<h2>Events</h2>

This class is an EventRouter, and instances of it emit events with payloads listed under [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md)

The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `PlayerCamera` class.

## Example


```typescript
player.camera.setMode(PlayerCameraMode.FIRST_PERSON);
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[attachedToEntity](./server.playercamera.attachedtoentity.md)


</td><td>

`readonly`


</td><td>

[Entity](./server.entity.md) \| undefined


</td><td>

The entity the camera is attached to.


</td></tr>
<tr><td>

[attachedToPosition](./server.playercamera.attachedtoposition.md)


</td><td>

`readonly`


</td><td>

[Vector3Like](./server.vector3like.md) \| undefined


</td><td>

The position the camera is attached to.


</td></tr>
<tr><td>

[facingDirection](./server.playercamera.facingdirection.md)


</td><td>

`readonly`


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

The facing direction vector of the camera based on its current orientation.


</td></tr>
<tr><td>

[filmOffset](./server.playercamera.filmoffset.md)


</td><td>

`readonly`


</td><td>

number


</td><td>

The film offset of the camera. A positive value shifts the camera right, a negative value shifts it left.


</td></tr>
<tr><td>

[forwardOffset](./server.playercamera.forwardoffset.md)


</td><td>

`readonly`


</td><td>

number


</td><td>

Only used in first-person mode. The forward offset of the camera. A positive number shifts the camera forward, a negative number shifts it backward.


</td></tr>
<tr><td>

[fov](./server.playercamera.fov.md)


</td><td>

`readonly`


</td><td>

number


</td><td>

The field of view of the camera.


</td></tr>
<tr><td>

[mode](./server.playercamera.mode.md)


</td><td>

`readonly`


</td><td>

[PlayerCameraMode](./server.playercameramode.md)


</td><td>

The mode of the camera.


</td></tr>
<tr><td>

[modelHiddenNodes](./server.playercamera.modelhiddennodes.md)


</td><td>

`readonly`


</td><td>

Set&lt;string&gt;


</td><td>

The nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.


</td></tr>
<tr><td>

[offset](./server.playercamera.offset.md)


</td><td>

`readonly`


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

The relative offset of the camera from the entity or position it is attached to.


</td></tr>
<tr><td>

[orientation](./server.playercamera.orientation.md)


</td><td>

`readonly`


</td><td>

[PlayerCameraOrientation](./server.playercameraorientation.md)


</td><td>

The current orientation of the camera.


</td></tr>
<tr><td>

[player](./server.playercamera.player.md)


</td><td>

`readonly`


</td><td>

[Player](./server.player.md)


</td><td>

The player that the camera belongs to.


</td></tr>
<tr><td>

[trackedEntity](./server.playercamera.trackedentity.md)


</td><td>

`readonly`


</td><td>

[Entity](./server.entity.md) \| undefined


</td><td>

The entity the camera will constantly look at, even if the camera attached or tracked entity moves.


</td></tr>
<tr><td>

[trackedPosition](./server.playercamera.trackedposition.md)


</td><td>

`readonly`


</td><td>

[Vector3Like](./server.vector3like.md) \| undefined


</td><td>

The position the camera will constantly look at, even if the camera attached entity moves.


</td></tr>
<tr><td>

[zoom](./server.playercamera.zoom.md)


</td><td>

`readonly`


</td><td>

number


</td><td>

The zoom of the camera.


</td></tr>
</tbody></table>

## Methods

<table><thead><tr><th>

Method


</th><th>

Modifiers


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[lookAtEntity(entity)](./server.playercamera.lookatentity.md)


</td><td>


</td><td>

Makes the camera look at an entity. If the camera was previously tracking an entity or position, it will stop tracking.


</td></tr>
<tr><td>

[lookAtPosition(position)](./server.playercamera.lookatposition.md)


</td><td>


</td><td>

Makes the camera look at a position. If the camera was previously tracking an entity or position, it will stop tracking.


</td></tr>
<tr><td>

[setAttachedToEntity(entity)](./server.playercamera.setattachedtoentity.md)


</td><td>


</td><td>

Sets the entity the camera is attached to.


</td></tr>
<tr><td>

[setAttachedToPosition(position)](./server.playercamera.setattachedtoposition.md)


</td><td>


</td><td>

Sets the position the camera is attached to.


</td></tr>
<tr><td>

[setFilmOffset(filmOffset)](./server.playercamera.setfilmoffset.md)


</td><td>


</td><td>

Sets the film offset of the camera. A positive value shifts the camera right, a negative value shifts it left.


</td></tr>
<tr><td>

[setForwardOffset(forwardOffset)](./server.playercamera.setforwardoffset.md)


</td><td>


</td><td>

Only used in first-person mode. Sets the forward offset of the camera. A positive value shifts the camera forward, a negative value shifts it backward.


</td></tr>
<tr><td>

[setFov(fov)](./server.playercamera.setfov.md)


</td><td>


</td><td>

Sets the field of view of the camera.


</td></tr>
<tr><td>

[setMode(mode)](./server.playercamera.setmode.md)


</td><td>


</td><td>

Sets the mode of the camera.


</td></tr>
<tr><td>

[setModelHiddenNodes(modelHiddenNodes)](./server.playercamera.setmodelhiddennodes.md)


</td><td>


</td><td>

Sets the nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.


</td></tr>
<tr><td>

[setOffset(offset)](./server.playercamera.setoffset.md)


</td><td>


</td><td>

Sets the relative offset of the camera from the entity or position it is attached to.


</td></tr>
<tr><td>

[setTrackedEntity(entity)](./server.playercamera.settrackedentity.md)


</td><td>


</td><td>

Sets the entity the camera will constantly look at, even if the camera attached or tracked entity moves.


</td></tr>
<tr><td>

[setTrackedPosition(position)](./server.playercamera.settrackedposition.md)


</td><td>


</td><td>

Sets the position the camera will constantly look at, even if the camera attached entity moves.


</td></tr>
<tr><td>

[setZoom(zoom)](./server.playercamera.setzoom.md)


</td><td>


</td><td>

Sets the zoom of the camera.


</td></tr>
</tbody></table>
