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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setTrackedEntity](./server.playercamera.settrackedentity.md)

## PlayerCamera.setTrackedEntity() method

Sets the entity the camera will constantly look at, even if the camera attached or tracked entity moves.

**Signature:**

```typescript
setTrackedEntity(entity: Entity | undefined): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

entity


</td><td>

[Entity](./server.entity.md) \| undefined


</td><td>

The entity to track or undefined to stop tracking.


</td></tr>
</tbody></table>
**Returns:**

void

