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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setTrackedPosition](./server.playercamera.settrackedposition.md)

## PlayerCamera.setTrackedPosition() method

Sets the position the camera will constantly look at, even if the camera attached entity moves.

**Signature:**

```typescript
setTrackedPosition(position: Vector3Like | undefined): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

position


</td><td>

[Vector3Like](./server.vector3like.md) \| undefined


</td><td>

The position to track or undefined to stop tracking.


</td></tr>
</tbody></table>
**Returns:**

void

