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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEvent](./server.playercameraevent.md)

## PlayerCameraEvent enum

Event types a PlayerCamera can emit. See [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) for the payloads.

**Signature:**

```typescript
export declare enum PlayerCameraEvent 
```

## Enumeration Members

<table><thead><tr><th>

Member


</th><th>

Value


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

LOOK\_AT\_ENTITY


</td><td>

`"PLAYER_CAMERA.LOOK_AT_ENTITY"`


</td><td>


</td></tr>
<tr><td>

LOOK\_AT\_POSITION


</td><td>

`"PLAYER_CAMERA.LOOK_AT_POSITION"`


</td><td>


</td></tr>
<tr><td>

SET\_ATTACHED\_TO\_ENTITY


</td><td>

`"PLAYER_CAMERA.SET_ATTACHED_TO_ENTITY"`


</td><td>


</td></tr>
<tr><td>

SET\_ATTACHED\_TO\_POSITION


</td><td>

`"PLAYER_CAMERA.SET_ATTACHED_TO_POSITION"`


</td><td>


</td></tr>
<tr><td>

SET\_FILM\_OFFSET


</td><td>

`"PLAYER_CAMERA.SET_FILM_OFFSET"`


</td><td>


</td></tr>
<tr><td>

SET\_FORWARD\_OFFSET


</td><td>

`"PLAYER_CAMERA.SET_FORWARD_OFFSET"`


</td><td>


</td></tr>
<tr><td>

SET\_FOV


</td><td>

`"PLAYER_CAMERA.SET_FOV"`


</td><td>


</td></tr>
<tr><td>

SET\_MODE


</td><td>

`"PLAYER_CAMERA.SET_MODE"`


</td><td>


</td></tr>
<tr><td>

SET\_MODEL\_HIDDEN\_NODES


</td><td>

`"PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES"`


</td><td>


</td></tr>
<tr><td>

SET\_OFFSET


</td><td>

`"PLAYER_CAMERA.SET_OFFSET"`


</td><td>


</td></tr>
<tr><td>

SET\_TRACKED\_ENTITY


</td><td>

`"PLAYER_CAMERA.SET_TRACKED_ENTITY"`


</td><td>


</td></tr>
<tr><td>

SET\_TRACKED\_POSITION


</td><td>

`"PLAYER_CAMERA.SET_TRACKED_POSITION"`


</td><td>


</td></tr>
<tr><td>

SET\_ZOOM


</td><td>

`"PLAYER_CAMERA.SET_ZOOM"`


</td><td>


</td></tr>
</tbody></table>
