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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [spawn](./server.playerentitycontroller.spawn.md)

## PlayerEntityController.spawn() method

Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.

**Signature:**

```typescript
spawn(entity: Entity): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

entity


</td><td>

[Entity](./server.entity.md)


</td><td>

The entity that is spawned.


</td></tr>
</tbody></table>
**Returns:**

void

