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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerManager](./server.playermanager.md) &gt; [getConnectedPlayersByWorld](./server.playermanager.getconnectedplayersbyworld.md)

## PlayerManager.getConnectedPlayersByWorld() method

Get all connected players in a specific world.

**Signature:**

```typescript
getConnectedPlayersByWorld(world: World): Player[];
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

world


</td><td>

[World](./server.world.md)


</td><td>

The world to get connected players for.


</td></tr>
</tbody></table>
**Returns:**

[Player](./server.player.md)<!-- -->\[\]

An array of all connected players in the world.

