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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerManager](./server.playermanager.md)

## PlayerManager class

Manages all connected players in a game server.

**Signature:**

```typescript
export default class PlayerManager 
```

## Remarks

The PlayerManager is created internally as a global singleton accessible with the static property `PlayerManager.instance`<!-- -->.

<h2>Events</h2>

This class is an EventRouter, and instances of it emit events with payloads listed under [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md)

The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `PlayerManager` class.

## Example


```typescript
import { PlayerManager } from 'hytopia';

const playerManager = PlayerManager.instance;
const connectedPlayers = playerManager.getConnectedPlayers();
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[instance](./server.playermanager.instance.md)


</td><td>

`static`

`readonly`


</td><td>

[PlayerManager](./server.playermanager.md)


</td><td>

The global PlayerManager instance as a singleton.


</td></tr>
</tbody></table>

## Methods

<table><thead><tr><th>

Method


</th><th>

Modifiers


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[getConnectedPlayerByUsername(username)](./server.playermanager.getconnectedplayerbyusername.md)


</td><td>


</td><td>

Get a connected player by their username (case insensitive).


</td></tr>
<tr><td>

[getConnectedPlayers()](./server.playermanager.getconnectedplayers.md)


</td><td>


</td><td>

Get all connected players.


</td></tr>
<tr><td>

[getConnectedPlayersByWorld(world)](./server.playermanager.getconnectedplayersbyworld.md)


</td><td>


</td><td>

Get all connected players in a specific world.


</td></tr>
</tbody></table>
