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[Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEvent](./server.sceneuievent.md)

## SceneUIEvent enum

Event types a SceneUI instance can emit. See [SceneUIEventPayloads](./server.sceneuieventpayloads.md) for the payloads.

**Signature:**

```typescript
export declare enum SceneUIEvent 
```

## Enumeration Members

<table><thead><tr><th>

Member


</th><th>

Value


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

LOAD


</td><td>

`"SCENE_UI.LOAD"`


</td><td>


</td></tr>
<tr><td>

SET\_ATTACHED\_TO\_ENTITY


</td><td>

`"SCENE_UI.SET_ATTACHED_TO_ENTITY"`


</td><td>


</td></tr>
<tr><td>

SET\_OFFSET


</td><td>

`"SCENE_UI.SET_OFFSET"`


</td><td>


</td></tr>
<tr><td>

SET\_POSITION


</td><td>

`"SCENE_UI.SET_POSITION"`


</td><td>


</td></tr>
<tr><td>

SET\_STATE


</td><td>

`"SCENE_UI.SET_STATE"`


</td><td>


</td></tr>
<tr><td>

SET\_VIEW\_DISTANCE


</td><td>

`"SCENE_UI.SET_VIEW_DISTANCE"`


</td><td>


</td></tr>
<tr><td>

UNLOAD


</td><td>

`"SCENE_UI.UNLOAD"`


</td><td>


</td></tr>
</tbody></table>
