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[Home](./index.md) &gt; [server](./server.md) &gt; [SimpleEntityController](./server.simpleentitycontroller.md)

## SimpleEntityController class

A simple entity controller with basic movement functions.

**Signature:**

```typescript
export default class SimpleEntityController extends BaseEntityController 
```
**Extends:** [BaseEntityController](./server.baseentitycontroller.md)

## Remarks

This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex entity controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.

## Example


```typescript
// Create a custom entity controller for myEntity, prior to spawning it.
myEntity.setController(new SimpleEntityController());

// Spawn the entity in the world.
myEntity.spawn(world, { x: 53, y: 10, z: 23 });

// Move the entity at a speed of 4 blocks
// per second to the coordinate (10, 1, 10).
// console.log when we reach the target.
myEntity.controller.move({ x: 10, y: 1, z: 10 }, 4, {
  moveCompleteCallback: endPosition => {
    console.log('Finished moving to', endPosition);
  },
});
```

## Methods

<table><thead><tr><th>

Method


</th><th>

Modifiers


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[face(target, speed, options)](./server.simpleentitycontroller.face.md)


</td><td>


</td><td>

Rotates the entity at a given speed to face a target coordinate.


</td></tr>
<tr><td>

[jump(height)](./server.simpleentitycontroller.jump.md)


</td><td>


</td><td>

Applies an upwards impulse to the entity to simulate a jump, only supported for entities with dynamic rigid body types.


</td></tr>
<tr><td>

[move(target, speed, options)](./server.simpleentitycontroller.move.md)


</td><td>


</td><td>

Moves the entity at a given speed in a straight line to a target coordinate.


</td></tr>
</tbody></table>
