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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerManagerEventPayloads](./server.playermanagereventpayloads.md) &gt; ["PLAYER\_MANAGER.PLAYER\_RECONNECTED"](./server.playermanagereventpayloads._player_manager.player_reconnected_.md)

## PlayerManagerEventPayloads."PLAYER\_MANAGER.PLAYER\_RECONNECTED" property

Emitted when a player reconnects to the server for any reason (reconnection, world switch, etc).

**Signature:**

```typescript
[PlayerManagerEvent.PLAYER_RECONNECTED]: {
        player: Player;
    };
```
