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[Home](./index.md) &gt; [server](./server.md) &gt; [ParticleEmitterManager](./server.particleemittermanager.md)

## ParticleEmitterManager class

Manages ParticleEmitter instances in a world.

**Signature:**

```typescript
export default class ParticleEmitterManager 
```

## Remarks

The ParticleEmitterManager is created internally as a singleton for each [World](./server.world.md) instance in a game server. It allows retrieval of all loaded ParticleEmitter instances, entity attached ParticleEmitter instances, and more.

The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `ParticleEmitterManager` class.

## Properties

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Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[world](./server.particleemittermanager.world.md)


</td><td>

`readonly`


</td><td>

[World](./server.world.md)


</td><td>

The world the ParticleEmitterManager is for.


</td></tr>
</tbody></table>

## Methods

<table><thead><tr><th>

Method


</th><th>

Modifiers


</th><th>

Description


</th></tr></thead>
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[getAllEntityAttachedParticleEmitters(entity)](./server.particleemittermanager.getallentityattachedparticleemitters.md)


</td><td>


</td><td>

Retrieves all spawned ParticleEmitter instances attached to a specific entity.


</td></tr>
<tr><td>

[getAllParticleEmitters()](./server.particleemittermanager.getallparticleemitters.md)


</td><td>


</td><td>

Retrieves all spawned ParticleEmitter instances for the world.


</td></tr>
</tbody></table>
