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[Home](./index.md) &gt; [server](./server.md) &gt; [AudioManager](./server.audiomanager.md) &gt; [getAllAudios](./server.audiomanager.getallaudios.md)

## AudioManager.getAllAudios() method

Retrieves all loaded audio instances for the world.

**Signature:**

```typescript
getAllAudios(tickAllocated?: boolean): Audio[];
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

tickAllocated


</td><td>

boolean


</td><td>

_(Optional)_ Whether to use the tick allocator to allocate the returned array of Audio instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.


</td></tr>
</tbody></table>
**Returns:**

[Audio](./server.audio.md)<!-- -->\[\]

An array of audio instances.

