// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
//  winopts.h - Win32 options
//
//============================================================
#ifndef MAME_OSD_WINDOWS_WINOPTS_H
#define MAME_OSD_WINDOWS_WINOPTS_H

#pragma once

#include "modules/lib/osdobj_common.h"


//============================================================
//  Option identifiers
//============================================================

// performance options
#define WINOPTION_PRIORITY                  "priority"
#define WINOPTION_PROFILE                   "profile"

// video options
#define WINOPTION_ATTACH_WINDOW             "attach_window"

// core post-processing options
#define WINOPTION_HLSLPATH                  "hlslpath"
#define WINOPTION_HLSL_ENABLE               "hlsl_enable"
#define WINOPTION_HLSL_OVERSAMPLING         "hlsl_oversampling"
#define WINOPTION_HLSL_WRITE                "hlsl_write"
#define WINOPTION_HLSL_SNAP_WIDTH           "hlsl_snap_width"
#define WINOPTION_HLSL_SNAP_HEIGHT          "hlsl_snap_height"
#define WINOPTION_SHADOW_MASK_TILE_MODE     "shadow_mask_tile_mode"
#define WINOPTION_SHADOW_MASK_ALPHA         "shadow_mask_alpha"
#define WINOPTION_SHADOW_MASK_TEXTURE       "shadow_mask_texture"
#define WINOPTION_SHADOW_MASK_COUNT_X       "shadow_mask_x_count"
#define WINOPTION_SHADOW_MASK_COUNT_Y       "shadow_mask_y_count"
#define WINOPTION_SHADOW_MASK_USIZE         "shadow_mask_usize"
#define WINOPTION_SHADOW_MASK_VSIZE         "shadow_mask_vsize"
#define WINOPTION_SHADOW_MASK_UOFFSET       "shadow_mask_uoffset"
#define WINOPTION_SHADOW_MASK_VOFFSET       "shadow_mask_voffset"
#define WINOPTION_REFLECTION                "reflection"
#define WINOPTION_DISTORTION                "distortion"
#define WINOPTION_CUBIC_DISTORTION          "cubic_distortion"
#define WINOPTION_DISTORT_CORNER            "distort_corner"
#define WINOPTION_ROUND_CORNER              "round_corner"
#define WINOPTION_SMOOTH_BORDER             "smooth_border"
#define WINOPTION_VIGNETTING                "vignetting"
#define WINOPTION_SCANLINE_AMOUNT           "scanline_alpha"
#define WINOPTION_SCANLINE_SCALE            "scanline_size"
#define WINOPTION_SCANLINE_HEIGHT           "scanline_height"
#define WINOPTION_SCANLINE_VARIATION        "scanline_variation"
#define WINOPTION_SCANLINE_BRIGHT_SCALE     "scanline_bright_scale"
#define WINOPTION_SCANLINE_BRIGHT_OFFSET    "scanline_bright_offset"
#define WINOPTION_SCANLINE_JITTER           "scanline_jitter"
#define WINOPTION_HUM_BAR_ALPHA             "hum_bar_alpha"
#define WINOPTION_DEFOCUS                   "defocus"
#define WINOPTION_CONVERGE_X                "converge_x"
#define WINOPTION_CONVERGE_Y                "converge_y"
#define WINOPTION_RADIAL_CONVERGE_X         "radial_converge_x"
#define WINOPTION_RADIAL_CONVERGE_Y         "radial_converge_y"
#define WINOPTION_RED_RATIO                 "red_ratio"
#define WINOPTION_GRN_RATIO                 "grn_ratio"
#define WINOPTION_BLU_RATIO                 "blu_ratio"
#define WINOPTION_OFFSET                    "offset"
#define WINOPTION_SCALE                     "scale"
#define WINOPTION_POWER                     "power"
#define WINOPTION_FLOOR                     "floor"
#define WINOPTION_PHOSPHOR                  "phosphor_life"
#define WINOPTION_SATURATION                "saturation"
#define WINOPTION_CHROMA_MODE               "chroma_mode"
#define WINOPTION_CHROMA_CONVERSION_GAIN    "chroma_conversion_gain"
#define WINOPTION_CHROMA_A                  "chroma_a"
#define WINOPTION_CHROMA_B                  "chroma_b"
#define WINOPTION_CHROMA_C                  "chroma_c"
#define WINOPTION_CHROMA_Y_GAIN             "chroma_y_gain"
#define WINOPTION_YIQ_ENABLE                "yiq_enable"
#define WINOPTION_YIQ_JITTER                "yiq_jitter"
#define WINOPTION_YIQ_CCVALUE               "yiq_cc"
#define WINOPTION_YIQ_AVALUE                "yiq_a"
#define WINOPTION_YIQ_BVALUE                "yiq_b"
#define WINOPTION_YIQ_OVALUE                "yiq_o"
#define WINOPTION_YIQ_PVALUE                "yiq_p"
#define WINOPTION_YIQ_NVALUE                "yiq_n"
#define WINOPTION_YIQ_YVALUE                "yiq_y"
#define WINOPTION_YIQ_IVALUE                "yiq_i"
#define WINOPTION_YIQ_QVALUE                "yiq_q"
#define WINOPTION_YIQ_SCAN_TIME             "yiq_scan_time"
#define WINOPTION_YIQ_PHASE_COUNT           "yiq_phase_count"
#define WINOPTION_VECTOR_BEAM_SMOOTH        "vector_beam_smooth"
#define WINOPTION_VECTOR_LENGTH_SCALE       "vector_length_scale"
#define WINOPTION_VECTOR_LENGTH_RATIO       "vector_length_ratio"
#define WINOPTION_BLOOM_BLEND_MODE          "bloom_blend_mode"
#define WINOPTION_BLOOM_SCALE               "bloom_scale"
#define WINOPTION_BLOOM_OVERDRIVE           "bloom_overdrive"
#define WINOPTION_BLOOM_LEVEL0_WEIGHT       "bloom_lvl0_weight"
#define WINOPTION_BLOOM_LEVEL1_WEIGHT       "bloom_lvl1_weight"
#define WINOPTION_BLOOM_LEVEL2_WEIGHT       "bloom_lvl2_weight"
#define WINOPTION_BLOOM_LEVEL3_WEIGHT       "bloom_lvl3_weight"
#define WINOPTION_BLOOM_LEVEL4_WEIGHT       "bloom_lvl4_weight"
#define WINOPTION_BLOOM_LEVEL5_WEIGHT       "bloom_lvl5_weight"
#define WINOPTION_BLOOM_LEVEL6_WEIGHT       "bloom_lvl6_weight"
#define WINOPTION_BLOOM_LEVEL7_WEIGHT       "bloom_lvl7_weight"
#define WINOPTION_BLOOM_LEVEL8_WEIGHT       "bloom_lvl8_weight"
#define WINOPTION_LUT_TEXTURE "lut_texture"
#define WINOPTION_LUT_ENABLE "lut_enable"
#define WINOPTION_UI_LUT_TEXTURE "ui_lut_texture"
#define WINOPTION_UI_LUT_ENABLE "ui_lut_enable"

// full screen options
#define WINOPTION_TRIPLEBUFFER          "triplebuffer"
#define WINOPTION_FULLSCREENBRIGHTNESS  "full_screen_brightness"
#define WINOPTION_FULLSCREENCONTRAST    "full_screen_contrast"
#define WINOPTION_FULLSCREENGAMMA       "full_screen_gamma"

// input options
#define WINOPTION_DUAL_LIGHTGUN         "dual_lightgun"


//============================================================
//  TYPE DEFINITIONS
//============================================================

class windows_options : public osd_options
{
public:
	// construction/destruction
	windows_options();

	// performance options
	int priority() const { return int_value(WINOPTION_PRIORITY); }
	int profile() const { return int_value(WINOPTION_PROFILE); }

	// video options
	const char *attach_window() const { return value(WINOPTION_ATTACH_WINDOW); }

	// core post-processing options
	const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); }
	bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); }
	bool d3d_hlsl_oversampling() const { return bool_value(WINOPTION_HLSL_OVERSAMPLING); }
	const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); }
	int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
	int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
	int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); }
	float screen_shadow_mask_alpha() const { return float_value(WINOPTION_SHADOW_MASK_ALPHA); }
	const char *screen_shadow_mask_texture() const { return value(WINOPTION_SHADOW_MASK_TEXTURE); }
	int screen_shadow_mask_count_x() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_X); }
	int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); }
	float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); }
	float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); }
	float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); }
	float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); }
	float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); }
	float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); }
	float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); }
	float screen_scanline_variation() const { return float_value(WINOPTION_SCANLINE_VARIATION); }
	float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); }
	float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); }
	float screen_scanline_jitter() const { return float_value(WINOPTION_SCANLINE_JITTER); }
	float screen_hum_bar_alpha() const { return float_value(WINOPTION_HUM_BAR_ALPHA); }
	float screen_reflection() const { return float_value(WINOPTION_REFLECTION); }
	float screen_distortion() const { return float_value(WINOPTION_DISTORTION); }
	float screen_cubic_distortion() const { return float_value(WINOPTION_CUBIC_DISTORTION); }
	float screen_distort_corner() const { return float_value(WINOPTION_DISTORT_CORNER); }
	float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); }
	float screen_smooth_border() const { return float_value(WINOPTION_SMOOTH_BORDER); }
	float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); }
	const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); }
	const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); }
	const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); }
	const char *screen_radial_converge_x() const { return value(WINOPTION_RADIAL_CONVERGE_X); }
	const char *screen_radial_converge_y() const { return value(WINOPTION_RADIAL_CONVERGE_Y); }
	const char *screen_red_ratio() const { return value(WINOPTION_RED_RATIO); }
	const char *screen_grn_ratio() const { return value(WINOPTION_GRN_RATIO); }
	const char *screen_blu_ratio() const { return value(WINOPTION_BLU_RATIO); }
	bool screen_yiq_enable() const { return bool_value(WINOPTION_YIQ_ENABLE); }
	float screen_yiq_jitter() const { return float_value(WINOPTION_YIQ_JITTER); }
	float screen_yiq_cc() const { return float_value(WINOPTION_YIQ_CCVALUE); }
	float screen_yiq_a() const { return float_value(WINOPTION_YIQ_AVALUE); }
	float screen_yiq_b() const { return float_value(WINOPTION_YIQ_BVALUE); }
	float screen_yiq_o() const { return float_value(WINOPTION_YIQ_OVALUE); }
	float screen_yiq_p() const { return float_value(WINOPTION_YIQ_PVALUE); }
	float screen_yiq_n() const { return float_value(WINOPTION_YIQ_NVALUE); }
	float screen_yiq_y() const { return float_value(WINOPTION_YIQ_YVALUE); }
	float screen_yiq_i() const { return float_value(WINOPTION_YIQ_IVALUE); }
	float screen_yiq_q() const { return float_value(WINOPTION_YIQ_QVALUE); }
	float screen_yiq_scan_time() const { return float_value(WINOPTION_YIQ_SCAN_TIME); }
	int screen_yiq_phase_count() const { return int_value(WINOPTION_YIQ_PHASE_COUNT); }
	float screen_vector_beam_smooth() const { return float_value(WINOPTION_VECTOR_BEAM_SMOOTH); }
	float screen_vector_length_scale() const { return float_value(WINOPTION_VECTOR_LENGTH_SCALE); }
	float screen_vector_length_ratio() const { return float_value(WINOPTION_VECTOR_LENGTH_RATIO); }
	int screen_bloom_blend_mode() const { return int_value(WINOPTION_BLOOM_BLEND_MODE); }
	float screen_bloom_scale() const { return float_value(WINOPTION_BLOOM_SCALE); }
	const char *screen_bloom_overdrive() const { return value(WINOPTION_BLOOM_OVERDRIVE); }
	float screen_bloom_lvl0_weight() const { return float_value(WINOPTION_BLOOM_LEVEL0_WEIGHT); }
	float screen_bloom_lvl1_weight() const { return float_value(WINOPTION_BLOOM_LEVEL1_WEIGHT); }
	float screen_bloom_lvl2_weight() const { return float_value(WINOPTION_BLOOM_LEVEL2_WEIGHT); }
	float screen_bloom_lvl3_weight() const { return float_value(WINOPTION_BLOOM_LEVEL3_WEIGHT); }
	float screen_bloom_lvl4_weight() const { return float_value(WINOPTION_BLOOM_LEVEL4_WEIGHT); }
	float screen_bloom_lvl5_weight() const { return float_value(WINOPTION_BLOOM_LEVEL5_WEIGHT); }
	float screen_bloom_lvl6_weight() const { return float_value(WINOPTION_BLOOM_LEVEL6_WEIGHT); }
	float screen_bloom_lvl7_weight() const { return float_value(WINOPTION_BLOOM_LEVEL7_WEIGHT); }
	float screen_bloom_lvl8_weight() const { return float_value(WINOPTION_BLOOM_LEVEL8_WEIGHT); }
	const char *screen_offset() const { return value(WINOPTION_OFFSET); }
	const char *screen_scale() const { return value(WINOPTION_SCALE); }
	const char *screen_power() const { return value(WINOPTION_POWER); }
	const char *screen_floor() const { return value(WINOPTION_FLOOR); }
	const char *screen_phosphor() const { return value(WINOPTION_PHOSPHOR); }
	float screen_saturation() const { return float_value(WINOPTION_SATURATION); }
	int screen_chroma_mode() const { return int_value(WINOPTION_CHROMA_MODE); }
	const char *screen_chroma_a() const { return value(WINOPTION_CHROMA_A); }
	const char *screen_chroma_b() const { return value(WINOPTION_CHROMA_B); }
	const char *screen_chroma_c() const { return value(WINOPTION_CHROMA_C); }
	const char *screen_chroma_conversion_gain() const { return value(WINOPTION_CHROMA_CONVERSION_GAIN); }
	const char *screen_chroma_y_gain() const { return value(WINOPTION_CHROMA_Y_GAIN); }
	const char *screen_lut_texture() const { return value(WINOPTION_LUT_TEXTURE); }
	bool screen_lut_enable() const { return bool_value(WINOPTION_LUT_ENABLE); }
	const char *ui_lut_texture() const { return value(WINOPTION_UI_LUT_TEXTURE); }
	bool ui_lut_enable() const { return bool_value(WINOPTION_UI_LUT_ENABLE); }

	// full screen options
	bool triple_buffer() const { return bool_value(WINOPTION_TRIPLEBUFFER); }
	float full_screen_brightness() const { return float_value(WINOPTION_FULLSCREENBRIGHTNESS); }
	float full_screen_contrast() const { return float_value(WINOPTION_FULLSCREENCONTRAST); }
	float full_screen_gamma() const { return float_value(WINOPTION_FULLSCREENGAMMA); }

	// input options
	bool dual_lightgun() const { return bool_value(WINOPTION_DUAL_LIGHTGUN); }
};

#endif // MAME_OSD_WINDOWS_WINOPTS_H
