import { IgcNumericXAxisComponent } from "./igc-numeric-x-axis-component";
import { IgcNumericYAxisComponent } from "./igc-numeric-y-axis-component";
import { IgcTriangulationStatusEventArgs } from "igniteui-webcomponents-core";
import { IgcSeriesComponent } from "./igc-series-component";
import { ScatterTriangulationSeries } from "./ScatterTriangulationSeries";
import { IgcAxisComponent } from "./igc-axis-component";
/**
 * Base class for series which triangulate XY data prior to rendering.
*/
export declare abstract class IgcScatterTriangulationSeriesComponent extends IgcSeriesComponent {
    /**
                                 * @hidden
                                 */
    get i(): ScatterTriangulationSeries;
    constructor();
    connectedCallback(): void;
    disconnectedCallback(): void;
    private static _observedAttributesIgcScatterTriangulationSeriesComponent;
    static get observedAttributes(): string[];
    /**
     * The name of the property from which to extract the X-coordinate for each item in the ItemsSource.
    */
    get xMemberPath(): string;
    set xMemberPath(v: string);
    /**
     * The name of the property from which to extract the Y-coordinate for each item in the ItemsSource.
    */
    get yMemberPath(): string;
    set yMemberPath(v: string);
    /**
     * The X-Axis for this series.
    */
    get xAxis(): IgcNumericXAxisComponent;
    set xAxis(v: IgcNumericXAxisComponent);
    private _xAxisName;
    /**
    * Gets or sets the name to use to resolve xAxis from markup.
    */
    get xAxisName(): string;
    set xAxisName(v: string);
    /**
     * The Y-Axis for this series.
    */
    get yAxis(): IgcNumericYAxisComponent;
    set yAxis(v: IgcNumericYAxisComponent);
    private _yAxisName;
    /**
    * Gets or sets the name to use to resolve yAxis from markup.
    */
    get yAxisName(): string;
    set yAxisName(v: string);
    /**
     * The source of triangulation data.
     * This property is optional.  If it is left as null, the triangulation will be created based on the items in the ItemsSource.  Triangulation is a demanding operation, so the runtime performance will be better when specifying a TriangulationSource, especially when a large number of data items are present.
    */
    get trianglesSource(): any[];
    set trianglesSource(v: any[]);
    /**
     * The name of the property of the TrianglesSource items which, for each triangle, contains the index of the first vertex point in the ItemsSource.
    */
    get triangleVertexMemberPath1(): string;
    set triangleVertexMemberPath1(v: string);
    /**
     * The name of the property of the TrianglesSource items which, for each triangle, contains the index of the second vertex point in the ItemsSource.
    */
    get triangleVertexMemberPath2(): string;
    set triangleVertexMemberPath2(v: string);
    /**
     * The name of the property of the TrianglesSource items which, for each triangle, contains the index of the third vertex point in the ItemsSource.
    */
    get triangleVertexMemberPath3(): string;
    set triangleVertexMemberPath3(v: string);
    /**
     * Gets whether or not this series is a shape series
    */
    get isShape(): boolean;
    /**
     * Overridden by derived series classes to indicate when marker-less display is preferred or not.
    */
    get isMarkerlessDisplayPreferred(): boolean;
    /**
     * Gets or sets the label displayed before series X value in the Data Legend.
    */
    get xMemberAsLegendLabel(): string;
    set xMemberAsLegendLabel(v: string);
    /**
     * Gets or sets the label displayed before series Y value in the Data Legend.
    */
    get yMemberAsLegendLabel(): string;
    set yMemberAsLegendLabel(v: string);
    /**
     * Gets or sets the unit after displayed after series X value in the Data Legend.
    */
    get xMemberAsLegendUnit(): string;
    set xMemberAsLegendUnit(v: string);
    /**
     * Gets or sets the unit after displayed after series Y value in the Data Legend.
    */
    get yMemberAsLegendUnit(): string;
    set yMemberAsLegendUnit(v: string);
    bindAxes(axes: IgcAxisComponent[]): void;
    findByName(name: string): any;
    protected _styling(container: any, component: any, parent?: any): void;
    getItemValue(item: any, memberPathName: string): any;
    /**
     * Gets the value of a requested member path from the series.
    
    * @param memberPathName  * The property name of a valid member path for the series
    */
    getMemberPathValue(memberPathName: string): string;
    /**
     * Determine if object can be used as YAxis
    
    * @param axis  * The object to check
    */
    canUseAsYAxis(axis: any): boolean;
    /**
     * Determine if object can be used as XAxis
    
    * @param axis  * The object to check
    */
    canUseAsXAxis(axis: any): boolean;
    private _triangulationStatusChanged;
    private _triangulationStatusChanged_wrapped;
    /**
     * Raised when the status of an ongoing Triangulation has changed.
    */
    get triangulationStatusChanged(): (s: IgcScatterTriangulationSeriesComponent, e: IgcTriangulationStatusEventArgs) => void;
    set triangulationStatusChanged(ev: (s: IgcScatterTriangulationSeriesComponent, e: IgcTriangulationStatusEventArgs) => void);
}
