/** @format */
import { Color } from '../color/color.js';
import { Format, FormatType } from '../color/format.js';
import { MemoryImageData, MemoryImageDataGetBytesOptions } from './image-data.js';
import { Palette } from './palette.js';
import { Pixel } from './pixel.js';
import { PixelFloat32 } from './pixel-float32.js';
/**
 * Class representing a memory image data in Float32 format.
 * Implements MemoryImageData and Iterable interfaces.
 */
export declare class MemoryImageDataFloat32 implements MemoryImageData, Iterable<Pixel> {
    /** The width of the image. */
    private _width;
    /** Gets the width of the image. */
    get width(): number;
    /** Sets the width of the image. */
    set width(v: number);
    /** The height of the image. */
    private _height;
    /** Gets the height of the image. */
    get height(): number;
    /** Sets the height of the image. */
    set height(v: number);
    /**
     * The data of the image in Float32Array format.
     */
    private readonly _data;
    /**
     * Gets the data of the image.
     */
    get data(): Float32Array;
    /**
     * The number of channels in the image.
     */
    private readonly _numChannels;
    /**
     * Gets the number of channels in the image.
     */
    get numChannels(): number;
    /**
     * Gets the format of the image.
     */
    get format(): Format;
    /**
     * Gets the format type of the image.
     */
    get formatType(): FormatType;
    /**
     * Gets the buffer of the image data.
     */
    get buffer(): ArrayBufferLike;
    /**
     * Gets the row stride of the image.
     */
    get rowStride(): number;
    /**
     * Gets the iterator for the image.
     */
    get iterator(): PixelFloat32;
    /**
     * Gets the byte length of the image data.
     */
    get byteLength(): number;
    /**
     * Gets the length of the image data.
     */
    get length(): number;
    /**
     * Gets the maximum channel value.
     */
    get maxChannelValue(): number;
    /**
     * Gets the maximum index value.
     */
    get maxIndexValue(): number;
    /**
     * Checks if the image has a palette.
     */
    get hasPalette(): boolean;
    /**
     * Gets the palette of the image.
     */
    get palette(): Palette | undefined;
    /**
     * Checks if the image is in HDR format.
     */
    get isHdrFormat(): boolean;
    /**
     * Checks if the image is in LDR format.
     */
    get isLdrFormat(): boolean;
    /**
     * Gets the bits per channel.
     */
    get bitsPerChannel(): number;
    /**
     * Creates an instance of MemoryImageDataFloat32.
     * @param {number} width - The width of the image.
     * @param {number} height - The height of the image.
     * @param {number} numChannels - The number of channels in the image.
     * @param {Float32Array} [data] - The data of the image.
     */
    constructor(width: number, height: number, numChannels: number, data?: Float32Array);
    /**
     * Creates a new instance of MemoryImageDataFloat32 from another instance.
     * @param {MemoryImageDataFloat32} other - The other instance of MemoryImageDataFloat32.
     * @param {boolean} [skipPixels=false] - Whether to skip copying pixel data.
     * @returns {MemoryImageDataFloat32} A new instance of MemoryImageDataFloat32.
     */
    static from(other: MemoryImageDataFloat32, skipPixels?: boolean): MemoryImageDataFloat32;
    /**
     * Gets a range of pixels from the image.
     * @param {number} x - The x-coordinate of the starting point.
     * @param {number} y - The y-coordinate of the starting point.
     * @param {number} width - The width of the range.
     * @param {number} height - The height of the range.
     * @returns {Iterator<Pixel>} An iterator for the range of pixels.
     */
    getRange(x: number, y: number, width: number, height: number): Iterator<Pixel>;
    /**
     * Gets a color object from the given RGBA values.
     * @param {number} r - The red component.
     * @param {number} g - The green component.
     * @param {number} b - The blue component.
     * @param {number} [a] - The alpha component.
     * @returns {Color} A Color object.
     */
    getColor(r: number, g: number, b: number, a?: number): Color;
    /**
     * Gets a pixel from the image at the given coordinates.
     * @param {number} x - The x-coordinate of the pixel.
     * @param {number} y - The y-coordinate of the pixel.
     * @param {Pixel} [pixel] - An optional Pixel object to reuse.
     * @returns {Pixel} A Pixel object.
     */
    getPixel(x: number, y: number, pixel?: Pixel): Pixel;
    /**
     * Sets a pixel in the image at the given coordinates with the given color.
     * @param {number} x - The x-coordinate of the pixel.
     * @param {number} y - The y-coordinate of the pixel.
     * @param {Color} p - The color to set.
     */
    setPixel(x: number, y: number, p: Color): void;
    /**
     * Sets the red component of a pixel in the image at the given coordinates.
     * @param {number} x - The x-coordinate of the pixel.
     * @param {number} y - The y-coordinate of the pixel.
     * @param {number} r - The red component.
     */
    setPixelR(x: number, y: number, r: number): void;
    /**
     * Sets the RGB components of a pixel in the image at the given coordinates.
     * @param {number} x - The x-coordinate of the pixel.
     * @param {number} y - The y-coordinate of the pixel.
     * @param {number} r - The red component.
     * @param {number} g - The green component.
     * @param {number} b - The blue component.
     */
    setPixelRgb(x: number, y: number, r: number, g: number, b: number): void;
    /**
     * Sets the RGBA components of a pixel in the image at the given coordinates.
     * @param {number} x - The x-coordinate of the pixel.
     * @param {number} y - The y-coordinate of the pixel.
     * @param {number} r - The red component.
     * @param {number} g - The green component.
     * @param {number} b - The blue component.
     * @param {number} a - The alpha component.
     */
    setPixelRgba(x: number, y: number, r: number, g: number, b: number, a: number): void;
    /**
     * Safely sets the RGB components of a pixel in the image at the given coordinates.
     * @param {number} x - The x-coordinate of the pixel.
     * @param {number} y - The y-coordinate of the pixel.
     * @param {number} r - The red component.
     * @param {number} g - The green component.
     * @param {number} b - The blue component.
     */
    setPixelRgbSafe(x: number, y: number, r: number, g: number, b: number): void;
    /**
     * Safely sets the RGBA components of a pixel in the image at the given coordinates.
     * @param {number} x - The x-coordinate of the pixel.
     * @param {number} y - The y-coordinate of the pixel.
     * @param {number} r - The red component.
     * @param {number} g - The green component.
     * @param {number} b - The blue component.
     * @param {number} a - The alpha component.
     */
    setPixelRgbaSafe(x: number, y: number, r: number, g: number, b: number, a: number): void;
    /**
     * Clears the image.
     * @param {Color} [_c] - The color to clear with.
     */
    clear(_c?: Color): void;
    /**
     * Clones the current instance of MemoryImageDataFloat32.
     * @param {boolean} [skipPixels=false] - Whether to skip copying pixel data.
     * @returns {MemoryImageDataFloat32} A new instance of MemoryImageDataFloat32.
     */
    clone(skipPixels?: boolean): MemoryImageDataFloat32;
    /**
     * Converts the image data to a Uint8Array.
     * @returns {Uint8Array} A Uint8Array representing the image data.
     */
    toUint8Array(): Uint8Array;
    /**
     * Gets the bytes of the image data.
     * @param {MemoryImageDataGetBytesOptions} [opt] - Options for getting the bytes.
     * @param {string} [opt.format] - The format in which to get the bytes (e.g., 'png', 'jpeg').
     * @param {number} [opt.quality] - The quality of the image data (e.g., 0.8 for 80% quality).
     * @param {number} [opt.width] - The width of the image data to be returned.
     * @param {number} [opt.height] - The height of the image data to be returned.
     * @returns {Uint8Array} A Uint8Array representing the image data bytes.
     */
    getBytes(opt?: MemoryImageDataGetBytesOptions): Uint8Array;
    /**
     * Converts the image data to a string representation.
     * @returns {string} A string representing the image data.
     */
    toString(): string;
    /**
     * Gets the iterator for the image.
     * @returns {Iterator<Pixel, Pixel, undefined>} An iterator for the image.
     */
    [Symbol.iterator](): Iterator<Pixel, Pixel, undefined>;
}
