namespace VRTK.Prefabs.Interactions.Interactors.Collection { using UnityEngine.Events; using System; using System.Collections.Generic; using Zinnia.Data.Collection.List; using VRTK.Prefabs.Interactions.Interactors; /// /// Allows observing changes to a of s. /// public class InteractorFacadeObservableList : DefaultObservableList { /// /// Defines the event with the . /// [Serializable] public class UnityEvent : UnityEvent { } } }