namespace VRTK.Prefabs.Interactions.Interactors.Collection
{
using UnityEngine.Events;
using System;
using System.Collections.Generic;
using Zinnia.Data.Collection.List;
using VRTK.Prefabs.Interactions.Interactors;
///
/// Allows observing changes to a of s.
///
public class InteractorFacadeObservableList : DefaultObservableList
{
///
/// Defines the event with the .
///
[Serializable]
public class UnityEvent : UnityEvent
{
}
}
}