namespace VRTK.Prefabs.Interactions.Interactors
{
using UnityEngine.Events;
using System;
using Zinnia.Event.Proxy;
///
/// Emits a UnityEvent with an payload whenever is called.
///
public class InteractorFacadeEventProxyEmitter : RestrictableSingleEventProxyEmitter
{
///
/// Defines the event with the specified state.
///
[Serializable]
public class UnityEvent : UnityEvent
{
}
///
protected override object GetTargetToCheck()
{
return Payload.gameObject;
}
}
}