using UnityEngine; public class PlatformToggle : MonoBehaviour { public bool activeOnDesktop; public bool activeOnAndroid; public bool activeOniOS; void Start() { MakeActive(); } public void MakeActive() { #if UNITY_ANDROID gameObject.SetActive(activeOnAndroid); #elif UNITY_IOS gameObject.SetActive(activeOniOS); #else gameObject.SetActive(activeOnDesktop); #endif } }