using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using UnityEngine.Scripting;
namespace MoralisUnity.Web3Api.Models
{
[DataContract]
public class NativeBalance
{
///
/// The balance
/// example: 1234567890
///
[DataMember(Name = "balance", EmitDefaultValue = false)]
[JsonProperty(PropertyName = "balance")]
[Preserve]
public string Balance { get; set; }
///
/// Get the string presentation of the object
///
/// String presentation of the object
public override string ToString()
{
var sb = new StringBuilder();
sb.Append("class NativeBalance{");
sb.Append(" Balance ").Append(Balance).Append("\n");
sb.Append("}");
return sb.ToString();
}
///
/// Get the JSON string presentation of the object
///
/// JSON string presentation of the object
public string ToJson()
{
return JsonConvert.SerializeObject(this, Formatting.Indented);
}
}
}