using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using UnityEngine; namespace TinaXEditor.Const { public static class XEditorConst { /// /// Path: /ProjectSettings/TinaX /// public static string EditorProjectSettingRootFolder { get { return Path.Combine(Directory.GetCurrentDirectory(), "ProjectSettings", "TinaX"); } } public static string EditorXProfilePath => Path.Combine(EditorProjectSettingRootFolder, "xProfiles.json"); public static string LaunchSettingsFilePath => Path.Combine(EditorProjectSettingRootFolder, "launchSettings.json"); public static string ProjectSettingRootName = "TinaX Framework"; public static string ProjectSetting_CorePath = ProjectSettingRootName + "/Core"; /// /// path: /TinaX /// public static string TinaXProjectRootFolderPath { get { return Path.Combine(Directory.GetCurrentDirectory(), "TinaX"); } } /// /// path: /Library/TinaX /// public static string TinaXProjectLibraryRootFolder { get { return Path.Combine(Directory.GetCurrentDirectory(), "Library", "TinaX"); } } } }