using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using UnityEngine;
namespace TinaXEditor.Const
{
public static class XEditorConst
{
///
/// Path: /ProjectSettings/TinaX
///
public static string EditorProjectSettingRootFolder
{
get
{
return Path.Combine(Directory.GetCurrentDirectory(), "ProjectSettings", "TinaX");
}
}
public static string EditorXProfilePath => Path.Combine(EditorProjectSettingRootFolder, "xProfiles.json");
public static string LaunchSettingsFilePath => Path.Combine(EditorProjectSettingRootFolder, "launchSettings.json");
public static string ProjectSettingRootName = "TinaX Framework";
public static string ProjectSetting_CorePath = ProjectSettingRootName + "/Core";
///
/// path: /TinaX
///
public static string TinaXProjectRootFolderPath
{
get
{
return Path.Combine(Directory.GetCurrentDirectory(), "TinaX");
}
}
///
/// path: /Library/TinaX
///
public static string TinaXProjectLibraryRootFolder
{
get
{
return Path.Combine(Directory.GetCurrentDirectory(), "Library", "TinaX");
}
}
}
}