using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TinaX.GameStage { public static class GameStageEventConst { public const string GameStageEventGroupName = "TinaX.GameStage"; /// /// Params is string[] /// Param 1: old stage name /// Param 2: new stage name /// public const string OnStageChanged = "OnStageChange"; /// /// Params is string[] /// Param 1: current stage name /// Param 2: previous stage name /// public const string OnStageEnter = "OnStageEnter"; /// /// Params is string[] /// Param 1: current stage name /// Param 2: next stage name /// public const string OnStageExit = "OnStageExit"; /// /// Params is string /// Concatenate the stage name after the event name /// Parameter 1 is the name of the previous stage /// /// 事件名后拼接Stage名 /// 参数1 为上个stage的名 /// public const string OnStageEnterWithName = "OnStageEnter_"; /// /// Params is string /// Concatenate the stage name after the event name /// Parameter 1 is the name of the next stage /// /// 事件名后拼接Stage名 /// 参数1 为下一个stage的名 /// public const string OnStageExitWithName = "OnStageExit_"; } }