using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TinaX.GameStage
{
public static class GameStageEventConst
{
public const string GameStageEventGroupName = "TinaX.GameStage";
///
/// Params is string[]
/// Param 1: old stage name
/// Param 2: new stage name
///
public const string OnStageChanged = "OnStageChange";
///
/// Params is string[]
/// Param 1: current stage name
/// Param 2: previous stage name
///
public const string OnStageEnter = "OnStageEnter";
///
/// Params is string[]
/// Param 1: current stage name
/// Param 2: next stage name
///
public const string OnStageExit = "OnStageExit";
///
/// Params is string
/// Concatenate the stage name after the event name
/// Parameter 1 is the name of the previous stage
///
/// 事件名后拼接Stage名
/// 参数1 为上个stage的名
///
public const string OnStageEnterWithName = "OnStageEnter_";
///
/// Params is string
/// Concatenate the stage name after the event name
/// Parameter 1 is the name of the next stage
///
/// 事件名后拼接Stage名
/// 参数1 为下一个stage的名
///
public const string OnStageExitWithName = "OnStageExit_";
}
}