using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TinaX; using TinaXEditor.Utils; using TinaX.UIKit.Components; using UnityEngine; using UnityEditor; namespace TinaXEditor.UIKit.Components { [CustomEditor(typeof(XHover))] public class HoverCustom : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if(GUILayout.Button("Edit In Window")) { InspectorInWindow.ShowInspector(target); } } } }