namespace TinaX.UIKit.Pipelines.OpenUI { /// /// 通过常量定义UIKit内部的OpenUI相关的所有Handler的名字 /// public static class OpenUIHandlerNameConst { /// /// 通过传入的LoadPath得到UI加载路径 /// public const string GetUILoadPath = @"xUIKit_GetUILoadPath"; /// /// 检查是否已经打开UI, 如果UI已经打开了,并且该UI设置不允许打开多个的话,则把已存在的UI置顶,并不再加载 /// public const string CheckLoaded = @"xUIKit_CheckLoaded"; /// /// 创建UIEntity对象的流程 /// public const string CreateUIEntity = @"xUIKit_CreateUIEntity"; /// /// 加载Prefab的流程 /// public const string LoadPrefab = @"xUIKit_LoadPrefab"; /// /// 把Prefab在对应位置布置好GameObject的流程 /// public const string Instantiates = @"xUIKit_Instantiates"; /// /// 处理UI Main Handler为xBehaviour的情况 /// public const string XBehaviour = @"xUIKit_xBehaviour"; /// /// UI遮罩 /// public const string UIMask = @"xUIKit_UIMask"; /// /// 发送打开UI事件 /// public const string SendMessage = @"xUIKit_SendMessage"; /// /// 收尾工作 /// public const string Finish = @"xUIKit_Finish"; } }