using UnityEngine; namespace TinaX.UIKit.Router { public class UIGroupRouter : IRouter { private readonly UIGroup m_Group; public UIGroupRouter(UIGroup group) { this.m_Group = group; } public bool TryGetUILoadPath(string uiName, out string uiLoadPath) { if(m_Group != null) { return m_Group.TryGetPath(uiName, out uiLoadPath); } else { uiLoadPath = default; Debug.LogWarningFormat("[TinaX.UIKit]UI Group is empty."); return false; } } } }