using UnityEngine; namespace TinaXEditor.VFSKitInternal.I18N { internal static class VFSBuilderI18N { private static bool? _isChinese; private static bool IsChinese { get { if(_isChinese == null) { _isChinese = (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified); } return _isChinese.Value; } } internal static string WindowTitle { get { return "VFS Builder"; } } internal static string PlatformTarget { get { if (IsChinese) return "平台目标:"; return "Platform Target : "; } } internal static string strictMode { get { if (IsChinese) return "严格模式:"; return "Strict Mode : "; } } internal static string AssetCompressType { get { if (IsChinese) return "资源压缩模式:"; return "Compress Type : "; } } internal static string CopyToStramingAssetPath { get { if (IsChinese) return "复制到StreamingAssers目录:"; return "Copy To \"StreamingAssets\": "; } } internal static string ClearAllABSignBeforeStart { get { if (IsChinese) return "在开始前清理所有AssetBundle标记:"; return "Clear all Assetbundle signs before start : "; } } internal static string ClearAllABSignBeforeStart_Tips { get { if (IsChinese) return "防止项目开发过程中从外部导入了包含AssetBundle配置信息但实际上不需要打包的冗余资源。"; return "Prevent redundant resources that contain AssetBundle configuration information but do not need to be packaged from outside during project development."; } } internal static string ClearAllABSignAfterFinish { get { if (IsChinese) return "在资源构建结束后清理全部AssetBundle标记:"; return "Clear all Assetbundle signs after build finish : "; } } internal static string ClearOutputFolders { get { if (IsChinese) return "清空资源输出目录:"; return "Clear Output Folder: "; } } internal static string ForceRebuild { get { if (IsChinese) return "强制重构建资源:"; return "Force Rebuild Assets: "; } } internal static string SwitchProfile { get { if (IsChinese) return "切换"; return "Switch "; } } internal static string CreateVersionRecord { get { if (IsChinese) return "创建版本记录"; return "Create Version Record "; } } internal static string RemoveAllAssetBundleSign { get { if (IsChinese) return "移除所有AssetBundle标记"; return "Remove All AssetBundle Sign"; } } } }