using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TinaXEditor.VFSKit.Pipeline { public class BuilderPipelineContext { private IBuildHandler _handler; public virtual IBuildHandler Handler { get { return _handler; } } internal BuilderPipelineContext Next { get; set; } internal BuilderPipelineContext Prev { get; set; } public BuilderPipelineContext(IBuildHandler handler) { _handler = handler; Next = null; Prev = null; } } }