using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using TinaX.VFSKit; namespace TinaXEditor.VFSKit.Pipeline.Builtin { public class BuilderPipelineLast : IBuildHandler { public bool BeforeAssetBundleFileSavedByGroup(ref VFSEditorGroup group, string assetBundleFileName, ref FileStream fileStream) => true; public bool BeforeSetAssetBundleSign(ref string assetbundleName, ref AssetsStatusQueryResult assetQueryResult) => true; } }