using System; using UnityEngine; namespace TinaXEditor.VFSKitInternal.I18N { internal static class VFSManagerEditorI18N { //cached private static bool Ischinese = (Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.Chinese); internal static string Log_ConfigureGroupsConflict { get { if (Ischinese) { return "[TinaX VFS] VFS配置文件中“资源组”的配置规则冲突。"; } return "[TinaX VFS] Configuration rule conflict for \"Group\" in VFS configuration file."; } } internal static string Log_SameGroupName { get { if (Ischinese) { return "[TinaX VFS] VFS配置文件中存在相同的Group名,请修复。"; } return "[TinaX VFS] The same group name exists in the VFS configuration file."; } } } }