using UnityEngine; namespace TinaX.VFSKit { [System.Serializable] public class WebVFSNetworkConfig : ScriptableObject { public NetworkConfig[] Configs; [System.Serializable] public struct NetworkConfig { public string ProfileName; public UrlItem[] Urls; } [System.Serializable] public struct UrlItem //这儿的东西被编辑器下反射引用了 { public NetworkMode NetworkMode; public string BaseUrl; public string HelloUrl; } [System.Serializable] public enum NetworkMode { Normal = 0, Editor = 1, DevelopMode = 2, } } }