using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using TinaX.XComponent.Internal; namespace TinaXEditor.XComponent { public class BaseTypeGUIHandler { public string TypeName; public Func DrawEditorGUI; public Func EditorGUIHeight; public BaseTypeGUIHandler() { } public BaseTypeGUIHandler(string typeName) { this.TypeName = typeName; } } }