using System.Collections; using System.Collections.Generic; using System; using UnityEngine; namespace TinaX.XComponent { [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] public class BindingAttribute : Attribute { public string BindingName = string.Empty; public bool Nullable = false; public BindingAttribute() { } public BindingAttribute(string bindingName, bool nullable = false) { this.BindingName = bindingName; this.Nullable = nullable; } } }