import { AfterContentInit, ElementRef, NgZone, OnDestroy, Renderer } from '@angular/core'; import { Config } from '../../config/config'; import { DomController } from '../../platform/dom-controller'; import { Form, IonicTapInput } from '../../util/form'; import { GestureController } from '../../gestures/gesture-controller'; import { Haptic } from '../../tap-click/haptic'; import { BaseInput } from '../../util/base-input'; import { Item } from '../item/item'; import { Platform } from '../../platform/platform'; import { ToggleGesture } from './toggle-gesture'; /** * @name Toggle * @description * A toggle technically is the same thing as an HTML checkbox input, * except it looks different and is easier to use on a touch device. * Toggles can also have colors assigned to them, by adding any color * attribute. * * See the [Angular Docs](https://angular.io/docs/ts/latest/guide/forms) * for more info on forms and inputs. * * @usage * ```html * * * * * Pepperoni * * * * * Sausage * * * * * Mushrooms * * * * * ``` * * @demo /docs/demos/src/toggle/ * @see {@link /docs/components#toggle Toggle Component Docs} */ export declare class Toggle extends BaseInput implements IonicTapInput, AfterContentInit, OnDestroy { private _plt; private _haptic; private _gestureCtrl; private _domCtrl; private _zone; _activated: boolean; _startX: number; _gesture: ToggleGesture; /** * @input {boolean} If true, the element is selected. */ checked: boolean; constructor(form: Form, config: Config, _plt: Platform, elementRef: ElementRef, renderer: Renderer, _haptic: Haptic, item: Item, _gestureCtrl: GestureController, _domCtrl: DomController, _zone: NgZone); /** * @hidden */ ngAfterContentInit(): void; /** * @hidden */ _inputUpdated(): void; /** * @hidden */ _inputNormalize(val: any): boolean; /** * @hidden */ _onDragStart(startX: number): void; /** * @hidden */ _onDragMove(currentX: number): void; /** * @hidden */ _onDragEnd(endX: number): void; /** * @hidden */ _shouldToggle(currentX: number, margin: number): boolean; /** * @hidden */ _keyup(ev: KeyboardEvent): void; /** * @hidden */ ngOnDestroy(): void; }