export declare enum BackdropType {
    BASEMENT = 1,
    CELLAR = 2,
    BURNING_BASEMENT = 3,
    CAVES = 4,
    CATACOMBS = 5,
    FLOODED_CAVES = 6,
    DEPTHS = 7,
    NECROPOLIS = 8,
    DANK_DEPTHS = 9,
    WOMB = 10,
    UTERO = 11,
    SCARRED_WOMB = 12,
    BLUE_WOMB = 13,
    SHEOL = 14,
    CATHEDRAL = 15,
    DARK_ROOM = 16,
    CHEST = 17,
    MEGA_SATAN = 18,
    LIBRARY = 19,
    SHOP = 20,
    CLEAN_BEDROOM = 21,
    DIRTY_BEDROOM = 22,
    SECRET = 23,
    DICE = 24,
    ARCADE = 25,
    ERROR_ROOM = 26,
    BLUE_WOMB_PASS = 27,
    GREED_SHOP = 28,
    DUNGEON = 29,
    SACRIFICE = 30,
    DOWNPOUR = 31,
    MINES = 32,
    MAUSOLEUM = 33,
    CORPSE = 34,
    PLANETARIUM = 35,
    DOWNPOUR_ENTRANCE = 36,
    MINES_ENTRANCE = 37,
    MAUSOLEUM_ENTRANCE = 38,
    CORPSE_ENTRANCE = 39,
    MAUSOLEUM_2 = 40,
    MAUSOLEUM_3 = 41,
    MAUSOLEUM_4 = 42,
    CORPSE_2 = 43,
    CORPSE_3 = 44,
    DROSS = 45,
    ASHPIT = 46,
    GEHENNA = 47,
    MORTIS = 48,
    /** This corresponds to Isaac's bedroom on the Home floor, not a clean bedroom. */
    ISAACS_BEDROOM = 49,
    HALLWAY = 50,
    MOMS_BEDROOM = 51,
    /** The closet on the right side of the Home floor. */
    CLOSET = 52,
    /** The secret closet on the left side of the Home floor. */
    CLOSET_B = 53,
    DOGMA = 54,
    DUNGEON_GIDEON = 55,
    DUNGEON_ROTGUT = 56,
    DUNGEON_BEAST = 57,
    MINES_SHAFT = 58,
    ASHPIT_SHAFT = 59,
    DARK_CLOSET = 60,
    /** Added in Repentance+. */
    DEATHMATCH = 61,
    /** Added in Repentance+. */
    LIL_PORTAL = 62
}
//# sourceMappingURL=BackdropType.d.ts.map