/** Corresponds to the overlay frame number in "005.100_collectible.anm2". */
export declare enum CollectiblePedestalType {
    /**
     * Used for e.g. shop collectibles. In the "005.100_collectible.anm2" file, this is represented by
     * the final frame.
     */
    NONE = -1,
    /** The normal grey pedestal. */
    NORMAL = 0,
    /** From `SlotVariant.FORTUNE_TELLING_MACHINE` (3). */
    FORTUNE_TELLING_MACHINE = 1,
    /** From `SlotVariant.BLOOD_DONATION_MACHINE` (2). */
    BLOOD_DONATION_MACHINE = 2,
    /** From `SlotVariant.SLOT_MACHINE` (1). */
    SLOT_MACHINE = 3,
    /** From `PickupVariant.LOCKED_CHEST` (60). */
    LOCKED_CHEST = 4,
    /** From `PickupVariant.RED_CHEST` (360). */
    RED_CHEST = 5,
    /** From `PickupVariant.BOMB_CHEST` (51). */
    BOMB_CHEST = 6,
    /** From `PickupVariant.SPIKED_CHEST` (52). */
    SPIKED_CHEST = 7,
    /** From `PickupVariant.ETERNAL_CHEST` (53). */
    ETERNAL_CHEST = 8,
    /** From `SlotVariant.MOMS_DRESSING_TABLE` (12). */
    MOMS_DRESSING_TABLE = 9,
    /** From `PickupVariant.CHEST` (50). */
    CHEST = 10,
    /** From `PickupVariant.MOMS_CHEST` (390). */
    MOMS_CHEST = 11,
    /** From `PickupVariant.OLD_CHEST` (55). */
    OLD_CHEST = 12,
    /** From `PickupVariant.WOODEN_CHEST` (56). */
    WOODEN_CHEST = 13,
    /** From `PickupVariant.MEGA_CHEST` (57). */
    MEGA_CHEST = 14
}
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