/** Corresponds to "resources/gfx/005.100_collectible.anm2". */
export declare enum CollectibleSpriteLayer {
    /** The pedestal. */
    BODY = 0,
    /** The bouncing collectible. */
    HEAD = 1,
    SPARKLE = 2,
    /** The shadow below the pedestal. */
    SHADOW = 3,
    /** The shadow on top of the pedestal. */
    ITEM_SHADOW = 4,
    ALTAR = 5
}
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