local ____exports = {} --- These enums loop after 31, so 32 = D_PAD_LEFT, 63 = D_PAD_LEFT, and so on. -- -- There appears to be no input key for joystick movement. ____exports.Controller = {} ____exports.Controller.D_PAD_LEFT = 0 ____exports.Controller[____exports.Controller.D_PAD_LEFT] = "D_PAD_LEFT" ____exports.Controller.D_PAD_RIGHT = 1 ____exports.Controller[____exports.Controller.D_PAD_RIGHT] = "D_PAD_RIGHT" ____exports.Controller.D_PAD_UP = 2 ____exports.Controller[____exports.Controller.D_PAD_UP] = "D_PAD_UP" ____exports.Controller.D_PAD_DOWN = 3 ____exports.Controller[____exports.Controller.D_PAD_DOWN] = "D_PAD_DOWN" ____exports.Controller.BUTTON_A = 4 ____exports.Controller[____exports.Controller.BUTTON_A] = "BUTTON_A" ____exports.Controller.BUTTON_B = 5 ____exports.Controller[____exports.Controller.BUTTON_B] = "BUTTON_B" ____exports.Controller.BUTTON_X = 6 ____exports.Controller[____exports.Controller.BUTTON_X] = "BUTTON_X" ____exports.Controller.BUTTON_Y = 7 ____exports.Controller[____exports.Controller.BUTTON_Y] = "BUTTON_Y" ____exports.Controller.BUMPER_LEFT = 8 ____exports.Controller[____exports.Controller.BUMPER_LEFT] = "BUMPER_LEFT" ____exports.Controller.TRIGGER_LEFT = 9 ____exports.Controller[____exports.Controller.TRIGGER_LEFT] = "TRIGGER_LEFT" ____exports.Controller.STICK_LEFT = 10 ____exports.Controller[____exports.Controller.STICK_LEFT] = "STICK_LEFT" ____exports.Controller.BUMPER_RIGHT = 11 ____exports.Controller[____exports.Controller.BUMPER_RIGHT] = "BUMPER_RIGHT" ____exports.Controller.TRIGGER_RIGHT = 12 ____exports.Controller[____exports.Controller.TRIGGER_RIGHT] = "TRIGGER_RIGHT" ____exports.Controller.STICK_RIGHT = 13 ____exports.Controller[____exports.Controller.STICK_RIGHT] = "STICK_RIGHT" ____exports.Controller.BUTTON_BACK = 14 ____exports.Controller[____exports.Controller.BUTTON_BACK] = "BUTTON_BACK" ____exports.Controller.BUTTON_START = 15 ____exports.Controller[____exports.Controller.BUTTON_START] = "BUTTON_START" return ____exports