local ____exports = {} --- Matches the "id" field in the "resources/curses.xml" file. This is used to compute the -- `LevelCurse` enum. -- -- The values of this enum are integers. Do not use this enum to check for the presence of curses; -- use the `LevelCurse` enum instead, which has bit flag values. ____exports.CurseID = {} ____exports.CurseID.DARKNESS = 1 ____exports.CurseID[____exports.CurseID.DARKNESS] = "DARKNESS" ____exports.CurseID.LABYRINTH = 2 ____exports.CurseID[____exports.CurseID.LABYRINTH] = "LABYRINTH" ____exports.CurseID.LOST = 3 ____exports.CurseID[____exports.CurseID.LOST] = "LOST" ____exports.CurseID.UNKNOWN = 4 ____exports.CurseID[____exports.CurseID.UNKNOWN] = "UNKNOWN" ____exports.CurseID.CURSED = 5 ____exports.CurseID[____exports.CurseID.CURSED] = "CURSED" ____exports.CurseID.MAZE = 6 ____exports.CurseID[____exports.CurseID.MAZE] = "MAZE" ____exports.CurseID.BLIND = 7 ____exports.CurseID[____exports.CurseID.BLIND] = "BLIND" ____exports.CurseID.GIANT = 8 ____exports.CurseID[____exports.CurseID.GIANT] = "GIANT" return ____exports