local ____exports = {} --- The values accepted by the `debug` console command. ____exports.DebugCommand = {} ____exports.DebugCommand.ENTITY_POSITIONS = 1 ____exports.DebugCommand[____exports.DebugCommand.ENTITY_POSITIONS] = "ENTITY_POSITIONS" ____exports.DebugCommand.GRID_COST = 2 ____exports.DebugCommand[____exports.DebugCommand.GRID_COST] = "GRID_COST" ____exports.DebugCommand.INFINITE_HP = 3 ____exports.DebugCommand[____exports.DebugCommand.INFINITE_HP] = "INFINITE_HP" ____exports.DebugCommand.HIGH_DAMAGE = 4 ____exports.DebugCommand[____exports.DebugCommand.HIGH_DAMAGE] = "HIGH_DAMAGE" ____exports.DebugCommand.SHOW_ROOM_INFO = 5 ____exports.DebugCommand[____exports.DebugCommand.SHOW_ROOM_INFO] = "SHOW_ROOM_INFO" ____exports.DebugCommand.SHOW_HITSPHERES = 6 ____exports.DebugCommand[____exports.DebugCommand.SHOW_HITSPHERES] = "SHOW_HITSPHERES" ____exports.DebugCommand.SHOW_DAMAGE_VALUES = 7 ____exports.DebugCommand[____exports.DebugCommand.SHOW_DAMAGE_VALUES] = "SHOW_DAMAGE_VALUES" ____exports.DebugCommand.INFINITE_ITEM_CHARGES = 8 ____exports.DebugCommand[____exports.DebugCommand.INFINITE_ITEM_CHARGES] = "INFINITE_ITEM_CHARGES" ____exports.DebugCommand.HIGH_LUCK = 9 ____exports.DebugCommand[____exports.DebugCommand.HIGH_LUCK] = "HIGH_LUCK" ____exports.DebugCommand.QUICK_KILL = 10 ____exports.DebugCommand[____exports.DebugCommand.QUICK_KILL] = "QUICK_KILL" ____exports.DebugCommand.GRID_INFO = 11 ____exports.DebugCommand[____exports.DebugCommand.GRID_INFO] = "GRID_INFO" ____exports.DebugCommand.PLAYER_ITEM_INFO = 12 ____exports.DebugCommand[____exports.DebugCommand.PLAYER_ITEM_INFO] = "PLAYER_ITEM_INFO" ____exports.DebugCommand.SHOW_GRID_COLLISION_POINTS = 13 ____exports.DebugCommand[____exports.DebugCommand.SHOW_GRID_COLLISION_POINTS] = "SHOW_GRID_COLLISION_POINTS" return ____exports