local ____exports = {} ____exports.EntityCollisionClass = {} ____exports.EntityCollisionClass.NONE = 0 ____exports.EntityCollisionClass[____exports.EntityCollisionClass.NONE] = "NONE" ____exports.EntityCollisionClass.PLAYER_ONLY = 1 ____exports.EntityCollisionClass[____exports.EntityCollisionClass.PLAYER_ONLY] = "PLAYER_ONLY" ____exports.EntityCollisionClass.PLAYER_OBJECTS = 2 ____exports.EntityCollisionClass[____exports.EntityCollisionClass.PLAYER_OBJECTS] = "PLAYER_OBJECTS" ____exports.EntityCollisionClass.ENEMIES = 3 ____exports.EntityCollisionClass[____exports.EntityCollisionClass.ENEMIES] = "ENEMIES" ____exports.EntityCollisionClass.ALL = 4 ____exports.EntityCollisionClass[____exports.EntityCollisionClass.ALL] = "ALL" return ____exports