local ____exports = {} ____exports.EntityGridCollisionClass = {} ____exports.EntityGridCollisionClass.NONE = 0 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.NONE] = "NONE" ____exports.EntityGridCollisionClass.WALLS_X = 1 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.WALLS_X] = "WALLS_X" ____exports.EntityGridCollisionClass.WALLS_Y = 2 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.WALLS_Y] = "WALLS_Y" ____exports.EntityGridCollisionClass.WALLS = 3 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.WALLS] = "WALLS" ____exports.EntityGridCollisionClass.BULLET = 4 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.BULLET] = "BULLET" ____exports.EntityGridCollisionClass.GROUND = 5 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.GROUND] = "GROUND" ____exports.EntityGridCollisionClass.NO_PITS = 6 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.NO_PITS] = "NO_PITS" ____exports.EntityGridCollisionClass.PITS_ONLY = 7 ____exports.EntityGridCollisionClass[____exports.EntityGridCollisionClass.PITS_ONLY] = "PITS_ONLY" return ____exports