export declare enum FadeoutTarget {
    /**
     * With this value, the game will fade to black and then just immediately return to the game at
     * normal opacity.
     */
    NONE = 0,
    /** The screen that has the three rectangles for the three different save files. */
    FILE_SELECT = 1,
    /** The screen that lists "New Run", "Continue", "Challenges", and so on. */
    MAIN_MENU = 2,
    /** The screen that shows "The Binding of Isaac: Repentance". */
    TITLE_SCREEN = 3,
    RESTART_RUN = 4
}
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