local ____exports = {} ____exports.GridCollisionClass = {} ____exports.GridCollisionClass.NONE = 0 ____exports.GridCollisionClass[____exports.GridCollisionClass.NONE] = "NONE" ____exports.GridCollisionClass.PIT = 1 ____exports.GridCollisionClass[____exports.GridCollisionClass.PIT] = "PIT" ____exports.GridCollisionClass.OBJECT = 2 ____exports.GridCollisionClass[____exports.GridCollisionClass.OBJECT] = "OBJECT" ____exports.GridCollisionClass.SOLID = 3 ____exports.GridCollisionClass[____exports.GridCollisionClass.SOLID] = "SOLID" ____exports.GridCollisionClass.WALL = 4 ____exports.GridCollisionClass[____exports.GridCollisionClass.WALL] = "WALL" ____exports.GridCollisionClass.WALL_EXCEPT_PLAYER = 5 ____exports.GridCollisionClass[____exports.GridCollisionClass.WALL_EXCEPT_PLAYER] = "WALL_EXCEPT_PLAYER" return ____exports