/**
 * The type of a grid entity as represented in a room XML/STB file.
 *
 * This is converted by the game to the GridEntityType enum.
 *
 * The `gridspawn` console command accepts `GridEntityXMLType` instead of `GridEntityType`.
 */
export declare enum GridEntityXMLType {
    /** Corresponds to `GridEntityType.DECORATION` (1). */
    DECORATION = 0,
    /** Corresponds to `EntityType.EFFECT` (1000). */
    EFFECT = 999,
    /** Corresponds to `GridEntityType.ROCK` (2). */
    ROCK = 1000,
    /** Corresponds to `GridEntityType.ROCK_BOMB` (5). */
    ROCK_BOMB = 1001,
    /**
     * An urn, mushroom, skull, polyp, or bucket, depending on what the backdrop type. For more
     * information, see the `getRockAltType` helper function.
     *
     * (Contrary to popular belief, the stage does not matter for the purposes of determining what the
     * `RockAltType` is.)
     *
     * Corresponds to `GridEntityType.ROCK_ALT` (6).
     */
    ROCK_ALT = 1002,
    /**
     * The rocks with an "X" on them that produce soul hearts and other rewards when destroyed.
     *
     * Corresponds to `GridEntityType.ROCK_TINTED` (4).
     */
    ROCK_TINTED = 1003,
    /**
     * A marked skull that will always drop a Fool card.
     *
     * Corresponds to `GridEntityType.ROCK_ALT_2` (26).
     */
    ROCK_ALT_2 = 1008,
    /**
     * Rocks that will be destroyed when other nearby rocks are. In-game, it will be a
     * `GridEntityType.ROCK` (2) with a `VarData` of 1.
     */
    ROCK_EVENT = 1009,
    /** Corresponds to `GridEntityType.ROCK_SPIKED` (25). */
    ROCK_SPIKED = 1010,
    /** Corresponds to `GridEntityType.ROCK_GOLD` (27). */
    ROCK_GOLD = 1011,
    /** Corresponds to `GridEntityType.TNT` (12). */
    TNT = 1300,
    /** Corresponds to `GridEntityType.FIREPLACE` (13), `FireplaceGridEntityVariant.NORMAL` (0). */
    FIREPLACE = 1400,
    /** Corresponds to `GridEntityType.FIREPLACE` (13), `FireplaceGridEntityVariant.RED` (1). */
    RED_FIREPLACE = 1410,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.RED` (1). */
    POOP_RED = 1490,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.RAINBOW` (4). */
    POOP_RAINBOW = 1494,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.CORNY` (2). */
    POOP_CORNY = 1495,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.GOLDEN` (3). */
    POOP_GOLDEN = 1496,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.BLACK` (5). */
    POOP_BLACK = 1497,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.WHITE` (6). */
    POOP_WHITE = 1498,
    /**
     * Corresponds to `GridEntityType.POOP` (14) and the four "GIGA" variants of
     * `PoopGridEntityVariant`.
     */
    POOP_GIGA = 1499,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.NORMAL` (0). */
    POOP = 1500,
    /** Corresponds to `GridEntityType.POOP` (14), `PoopGridEntityVariant.CHARMING` (11). */
    POOP_CHARMING = 1501,
    /** Corresponds to `GridEntityType.BLOCK` (3). */
    BLOCK = 1900,
    /** Corresponds to `GridEntityType.PILLAR` (24). */
    PILLAR = 1901,
    /** Corresponds to `GridEntityType.SPIKES` (8). */
    SPIKES = 1930,
    /** Corresponds to `GridEntityType.SPIKES_ON_OFF` (9). */
    SPIKES_ON_OFF = 1931,
    /** Corresponds to `GridEntityType.SPIDER_WEB` (10). */
    SPIDER_WEB = 1940,
    /** Corresponds to `GridEntityType.WALL` (15). */
    WALL = 1999,
    /** Corresponds to `GridEntityType.PIT` (7). */
    PIT = 3000,
    /** Corresponds to `EntityType.EFFECT` (1000), `EffectVariant.FISSURE_SPAWNER` (192). */
    FISSURE_SPAWNER = 3001,
    /**
     * Pits that will be filled in when nearby rocks are destroyed. In-game, it will be a
     * `GridEntityType.PIT` (7) with a `VarData` of 1.
     */
    PIT_EVENT = 3009,
    /**
     * A key block.
     *
     * Corresponds to `GridEntityType.LOCK` (11).
     */
    LOCK = 4000,
    /** Corresponds to `GridEntityType.PRESSURE_PLATE` (20). */
    PRESSURE_PLATE = 4500,
    /** Corresponds to `GridEntityType.STATUE` (21), `StatueVariant.DEVIL` (0). */
    STATUE_DEVIL = 5000,
    /** Corresponds to `GridEntityType.STATUE` (21), `StatueVariant.ANGEL` (1). */
    STATUE_ANGEL = 5001,
    /** Corresponds to `GridEntityType.TELEPORTER` (23). */
    TELEPORTER = 6100,
    /** Corresponds to `GridEntityType.TRAPDOOR` (17). */
    TRAPDOOR = 9000,
    /** Corresponds to `GridEntityType.CRAWL_SPACE` (18). */
    CRAWL_SPACE = 9100,
    /** Corresponds to `GridEntityType.GRAVITY` (19). */
    GRAVITY = 10000
}
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